The idea was to make a small game and hopefully discover some of the flaws in the design of the engine... Success! I have discovered flaws! For instance, using 'sleep' in the script will freeze the game until the wait is over. For now, I am using an ugly recursive 'delay' that is just too terrible to describe (if you're curious though, the lua code can be viewed in the download. Oh, and to protect my pride: I want those who will look at the code to know that it is prototypical, so much of it is untammed)
The Game
A strange mutation in honey bees has surfaced. These bees create an anti-honey, poisonous to the honeybees we know and ... love?
The mutant bee queen, unable to accept her mutation, intends to destroy that which serves as a reminder of her disability. She will stop at nothing to destroy the honeybees.
The honeybees have but one defense: Pure honey. Putrid to the mutants, the honeybees can amass large quantities of honey to defend their hives.
Controls:
- Left/Right - Move the new honey tile
- Space - Drop the honey tile
- Connect 4 of your honey tiles or anti-honey tiles to dominate the hive (vertically, horizontally or diagonally)
- Winning a round grants you a point and removes a point from the other player (the hive bar at the top represents the power struggle)
- If a player reaches 8 points, he is declared the winner
Download
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