This is a project I had started while I was in college. It's a level editor for my first "game engine" (before I knew what an engine should look like).
It had begun as a personal project during the summer, and some of my peers had joined in to use it as a group project. After the project had been submitted and graded, I continued to add features to it.
In the video, you'll see me load a terrain from a heightmap and set it's textures, set up some simple lighting, add a few objects (some with key frame animations) and move them around, and play a bit with some water settings.
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