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The Elpis Engine - Quick Run-through

Description: This is a quick overview of some features in the Elpis Engine.
  • Terrain engine : Related Blog Entry
  • 3D physics integration
  • Mesh and bone animation (poorly explored in this video. A model is animated in the ring when all the green balls are falling)
  • 2D animation with keyed audio cues (Captain Falcon's footfalls) : Related Blog Entry
  • Scripting systems (Oh Beehive! game) : Related Blog Entry
  • Etc...


Oh Beehive!

Associated blog entry
Description: A themed connect 4 clone with a story line!

System Requirements:
Windows XP/Vista/7
DirectX 9.0 or higher
Latest DirectX End-User Runtime
Microsoft Visual C++ 2010 Redistributable Package


Download Oh BeeHive!


Scenario Editor

Associated blog entry
Description: My first game engine's level editor. Note that this is not Elpis.
The project I had begun in college with a few friends. The game engine, and much of the scenario editor were designed and developed by myself, while components such as custom resource containers, utilities, some UI elements, and embedded scripting was the work of my peers.

In this video, I quickly demonstrate the editor's abilities:
* Load, position and rotate .x file models from a chipset
* Creating point lights and directional lighting (not fully explored)
* Generating terrain (not fully explored)
* Adding and editing running water
* Using the minimap (not fully explored)

This project was abandoned to favor of a more modular design.


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